The other day I found myself watching a soccer game. The players were not very good: defenders were constantly out of position, midfielders of the same team were bunching together and stealing the ball from each other, few passes were completed, and those that were often gave the impression of being accidental. Once, the goalie was even caught standing inside the goal when one team took a shot. Fortunately for them, the shot went well wide of the mark, despite the fact that it was taken a mere ten feet from the mouth of the goal.
Notwithstanding the poor level of play, I was enraptured. I cheered, I groaned, I shouted encouragement. I never missed a second of the action. What is more, I had just as eagerly watched the 30-minute practice that had preceded the game. The reason for my enthusiasm was that one of the players was my four-year-old son. There is a lesson there for storytellers of all stripes.
Oblivion is the second opus of director Joseph Kosinski, who also gave us Tron. It is a perfectly average movie on net, with some attributes rising a little above and others sinking a bit below. Of all the changes one might suggest to improve the film, the single most important one would be to populate it with characters we care about. The same thing that turned an hour and fifteen minutes of abject boredom into an engaging experience on a small soccer field in central Ohio would have dramatically improved every single scene of Kosinski’s work.
The Android’s Dream, a novel by John Scalzi, is a science fiction tale that takes place in the not too proximate future. This was my first experience with Mr. Scalzi, and I came away impressed enough to want to read other titles by him that have garnered more acclaim. There are a variety of different tones and elements in the present novel, in use of which Scalzi demonstrates talent. He can be funny, clever, action-oriented, and even, on occasion and to a small degree, poignant. I was not always convinced by the way he mixed these different tones together, but overall the novel was a fun read. Scalzi exhibits the flair of a true storyteller with his well-refined and polished plot and cast of diverse characters.
The title refers to a line of specially bred sheep, named in honor of Philip K. Dick one supposes, which become the object of a hunt to prevent an intergalactic war. When a group of men of varying interests conspire to insult an alien diplomat during trade negotiations, the blowback leaves Earth on the brink of war. As things get increasingly out of hand — to the point where even the original conspirators begin to doubt the course they have plotted — an agent of the American government must find an Android’s Dream sheep to offer to the aliens, as appeasement, so they can sacrifice it in an important ceremony.
I do not know whether or not Scalzi has written sequels or other novels in this world, or if he plans to, but he has a knack for world creation that would seem to leave a lot of room for future work in this universe. There are different alien species with odd customs and cultures, eccentric politics, a variety of characters, and a number of odd social developments (including a religion devoted to Evolved Sheep whose adherents belong to one of two categories: true believers, and those with a sense of humor who want to make the Church’s prophesies come true for the fun of it). The message is not profound and the characters are not explored in the kind of depth that makes them stick with you long after you have closed the book for the last time, but the story is coherent, moves well, and provides a few interesting twists that give it a little kick at the right time.
It seems that every classic is to have an entourage. The loneliness of such films as Alien, Star Wars, and King Kong is too much to bear for the hearts of movie execs, so companions are made for them. Sequels, prequels, remakes, and spinoffs are what Hollywood does most, though not necessarily best. At times, this proclivity has born sweet fruit. Though sequels are rarely as good as the original, if the original was any good at all, there have been some smashing successes. Even remakes have some achievements to be noted. I am, however, unaware of a prequel or a spinoff whose makers could hold their heads high and proud once their creation hit the silver screen. Oz the Great and Powerful, a prequel to the 1939 classic The Wizard of Oz, is unable to break out of this trend and be the first.
Set some years before the events of Victor Fleming’s work, it tells the tale of the wizard himself, a travelling magician from Kansas making a meager, day-to-day living. A magician is a trickster, of sorts, and Oscar Diggs (James Franco) has a character well suited to it. Though one gets the sense that at his core he is not entirely amoral, he lies to friend and stranger alike. He lusts after money and women, whom he tricks for his own benefit.
It is this very duplicity in his nature that gets him running from trouble and sets him on course for Oz. After flirting with the wife of a circus strongman, he escapes the enraged husband in a hot air balloon just as a tornado begins to ravage the landscape. As happened in the original film to Dorothy, the tornado transports him to the magical Land of Oz. There, he meets Theodora, a witch played by Mila Kunis.
Joe Haldeman began a series with the book Marsbound. Like his other books that I have read, it starts quickly, wastes little time with descriptions, treats people mechanistically, with little emotion or soul, but tells an interesting tale. Marsbound is less entertaining than The Forever War and Forever Peace, but it is still a decent read.
The story begins on Earth, where a university student named Carmen Dula and her family are waiting for a taxi. They are on their way to Earth’s space elevator, which over the course of several days will take them up to a spaceship, which in turn will take them to Mars where they will be staying for the next five years. That is, unless something unexpected pops up.
Carmen gets on the wrong side of the bureaucratic leader of the Mars colony before she even arrives. One night, stinging from a punishment meted out to her and feeling rebellious, she goes for an unapproved walk in her Mars suit. While out, she injures herself and cannot get back. On the verge of death, she is visited by a strange creature who saves her…