book reviews

Higher Cause by John Hunt

This review is part of a series covering each installment of the serialized novel Higher Cause, written by John Hunt and published by Laissez Faire Books. To catch up, start with the announcement, the book’s link-rich table of contents, and our initial news coverage.

Higher Cause by John Hunt

Laissez Faire Books is serializing a novel by John Hunt, a libertarian and student of Austrian Economics. Titled Higher Cause, it promises to be an epic adventure story. The first installment (of 22) consists of a prologue and the first two chapters. The remaining installments will be published every Wednesday, followed by my reviews every Friday.

I am generally in favor of eschewing prologues, and though the present one was not uninteresting, at this point I feel it was unnecessary. It seemed to set up a mystery, but then the mystery was solved at the end of the first chapter. Also, all the major points of the prologue were covered in chapter one, in brief. I would say it was better to just get to the first chapter.

However, the author does a good job of enticing us with vague but interesting possibilities. In chapter one we meet Petur, who comes to a rich investor with a proposal in a manner reminiscent of Atlas Shrugged. The details are withheld from the reader, but some great error that threatens humanity has been discovered, and Petur is attempting to set things right, before it is too late, with a market-oriented plan of attack.

In the second chapter we meet Jeff, an undercover agent trying to throw a monkey wrench in the gears of a Mexican drug lord’s machine. He runs into a little trouble and a small twist at the end.

[continue reading…]

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Ready Player One by Ernest Cline

Ernest Cline is a science fiction fan and video game enthusiast who, as a former tech support employee, has spent most of his working hours surfing ’80s pop culture on the internet. As an author, he has successfully drawn from these interests to write an engaging story that weaves new technology with low-tech nostalgia. Although he has previously written about the gaming world (his screenplay Thundercade follows a video gamer’s quest to restore his championship gaming title), Cline takes the concept to an exciting new level in his science fiction novel Ready Player One, Prometheus Award finalist and our June Lightmonthly Read, which offers the reader a full immersion into the world of virtual reality gaming.

Ready Player One begins in the year 2044, and protagonist Wade Watts doesn’t have much going for him in the desolate Portland Avenue Stacks. He’s an overweight, unpopular orphan living with his aunt in a crowded RV park, where the RVs are stacked up to 20 units high in an effort to accommodate everyone in an overpopulated city fraught with power outages and gunfire. Wade finds solace by playing video games and watching reruns of family sitcoms from the ’80s, trying to lose himself in a decade when the world was a simpler and friendlier place. He also spends much of his free time logged into the OASIS, a massively multiplayer online game that has evolved into a virtual reality-based global network.

The online world of OASIS is not without conflict, however. The creator of OASIS, James Halliday, died five years before without naming an heir. At his behest, a contest is being held to determine who will control the OASIS. In his video will, Halliday explains that he has hidden three keys (Copper, Jade, and Crystal) to three gates in the simulated world of the OASIS. The first person to pass through all three gates will become heir to Halliday’s multi-billion dollar estate and gain full control of the OASIS.

Desperate to find a way out of the Stacks, Wade becomes a gunter (short for “egg hunter,” a reference the Easter egg hidden in the video game Adventure). Because Halliday had an infatuation with ’80s pop culture, his death sparks a global obsessive interest; spiked hair and acid-washed jeans come back into style, and gunters attentively study the decade’s fads and trends in hopes of discovering a clue to the keys’ locations.

Wade hopes his own vast knowledge of the decade will give him an edge in the competition, but the odds are against him. He must race to find the keys before they are found by another gunter — or worse, by the Sixers, employees of the dangerous Nolan Sorrento and Innovative Online Industries, a corporation set on gaining control of OASIS at any cost.

[continue reading…]

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Living Proof by Kira Peikoff

Living Proof is the opera prima of Kira Peikoff, the daughter of Ayn Rand’s intellectual heir, Leonard Peikoff. In it, Peikoff uses a near-future setting to explore the logical conclusion of certain prolife arguments with which she disagrees. The plot of this thriller is well-structured and the writing, notwithstanding the occasional imperfection, is decent. However, in the end it gave me the same feeling I get from a dish made from good ingredients that nevertheless wants salt. Or pepper. Or oregano. Or something.

Arianna — a protagonist in the Randian tradition — is a brave, rational, free-thinking and beautiful doctor working at a fertility clinic in New York City in the year 2028. Embryos have been given the same legal status as human beings, and the Department of Embryo Protection is tasked with making sure that embryos not used in implantation are frozen and taken care of instead of being disposed of. The DEP chief becomes suspicious of Arianna when her clinic experiences a sudden and inexplicable surge in popularity. He sends Trent Rowe undercover to earn Arianna’s trust so he can find out what she is up to and if she is “murdering” embryos. What Trent discovers will challenge his beliefs, and he must make a choice between what he was raised to believe, and what Arianna has taught him.

Peikoff’s prose is decent, although she occasionally misuses words, which sound like notes of a melody played flat. On page 58, for instance, she uses “pretext” when she means “pretense.” On page 55 she uses “oblivion” when she cannot possibly have meant it.

She also has an affinity for metaphors, some of which go off well and help elucidate an idea. For instance, on page 261 she writes, “But recently the cells had been tantalizingly close to the goal, developing as astrocytes or microglia instead of oligodendrocytes, like Cokes instead of Diet Cokes.” However, there are just as many times when no metaphor is needed, or the one she chooses takes the reader out of the story. A good example is on page 163, where a character is said to be “trapped in an ethical straitjacket, laced tight with emotional strings.” It is not that the metaphor cannot convey the idea, but the particular one used seems a little silly and distracting, like a knowledgeable professor whose belly spills over the waistline of the pants he bought when he was 40 pounds lighter.

[continue reading…]

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In the Shadow of Ares by Thomas L. James and Carl C. Carlsson
In the Shadow of Ares by Thomas L. James and Carl C. Carlsson

In the Shadow of Ares is a tale with a marvelous setting and a great central idea that, as it unfolds, wraps the reader up and will not let go. It is also a minarchist libertarian tale, in that the dangerous, punitive, and stupid aspects of government are laid bare while the readers are urged to hold government in check to allow the market to better flourish. There is a lot here to like, but there are also a number of defects that mar the work, though nothing to such a degree and of such a nature as to make one pessimistic about better future prospects for the first-time authors. They have shown that they can design and fashion a stirring tale; let us hope that they polish the next one.

Amber Jacobsen is the First Kid on Mars, the first child born there to parents who were among the earliest colonists. It is thought that Mars is too dangerous for children, and Amber’s parents have been chided for deciding to remain and have a child there. Even in her teenage years, she remains the only child ever to be born on Mars.

Having homesteaded some land where they live in an airtight “hab,” sheltered from the lethal conditions on the Martian surface, Amber’s parents, Aaron and Lindsey, have earned the ire of the Mars Development Authority, a quasi-governmental organization that no one will stand up to and that wishes to extend its power and control over every colonist on the red planet. In addition to the effrontery of daring to live free, Aaron Jacobsen has also made enemies with one of the officials at the MDA. When the MDA secretly sabotage the Jacobsen residence, they are forced to find another place to live.

They make their way to The Green, a relatively large settlement that figures to be of central importance in the new Martian society as soon as their land claim vests. This the MDA does not want to see happen, because it means they will lose all authority over them, both the authority spelled out in The Charter — analogous to the US Constitution — and any authority that the MDA has helped itself to.

Amber finds herself unwanted because of her age, though she yearns to be taken seriously. While trying to prove herself to the people of The Green, she also becomes deeply invested in the mystery of the Ares III mission, which disappeared a couple decades before under perplexing circumstances. She starts to suspect that someone who knows more than she is trying to prevent her from making any headway in her search and is willing to take criminal measures if necessary.

[continue reading…]

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The Restoration Game by Ken MacLeod
The Restoration Game by Ken MacLeod

Having never read a Ken MacLeod novel before, I found my introduction to him to be a bit rocky. The opening chapters of The Restoration Game were replete with irritants. After that it settled down and started to tell an interesting story, but never quite managed to completely convince. It had the right ingredients for a better tale, but it could not get the doses right and wound up feeling, for all its positive points, out of balance.

The story’s protagonist, Lucy Stone, spent most of her childhood in the fictional Soviet Republic of Krassnia, but now works for a computer game company in Edinburgh. Her company is hired to make a Krassnian version of a popular medieval computer game, and her heritage and lingual abilities, rare to be found in the West, are the reason her company was chosen. There is more to this request for a Krassnian video game than is initially apparent, however. Lucy’s mother is a former CIA operative, and another man who might be her father is mired in the same kind of political intrigue. Through them Lucy gets entangled in an international plot the details of which are murky but the danger in which becomes increasingly apparent. Finally, she finds herself on a mission with consequences so far reaching that “epic” does not seem to do them justice.

[continue reading…]

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The Hunger Games by Suzanne Collins

I started the 11-hour Audible.com audiobook of The Hunger Games, by all-time bestselling Kindle author Suzanne Collins, in the evening. Eight hours later, I finally summoned one small spark of the courage of its heroine, 16-year-old black-market hunter-gatherer Katniss Everdeen, and touched a half-frozen, bloody, mud-encrusted finger to my iPhone’s STOP button even though three hours remained. As soon as I awoke a few hours later, I checked the condition of my burns and cuts and was surprised to find that they had healed. No, that wasn’t it; those things had only happened to characters in a book.

The Hunger Games film-release buzz intrigued me enough to dive into the book before visiting the theater. I had previously only heard superficial mentions of a dark, brutal story and did not become interested until some of the advance film reviews suggested that the story might actually convey significant and thoughtful content in an action package. It does.

This is a fresh addition to the list of classic dystopian dramatic critiques of the state that work by showing what the state does to society and human beings in a magnified, allegorical form. The author’s choice of a close first-person voice and sympathetic main character transform the central state’s artificial battle game show into a very human landscape in the context of a post-apocalyptic North America. The nature of zero-sum game-making is revealed through a specific set of living eyes.

The Hunger Games are staged annually as an ongoing punishment for a failed rebellion against the center decades earlier. The center wants the 12 peripheral districts, each also kept isolated from the others, to always remember their subservient status and the futility of resistance. Twenty-four “tributes” between the ages of 12 and 18, one male and one female from each of the districts are selected by a lottery called “the reaping” and travel by luxury express train to the glorious and wealthy “Capitol” to compete in a gladiatorial survival reality TV marathon that the entire nation watches like the Olympics.

Instead of winning on points or being voted off, contestants are to live off the land and kill each other any way they can in a struggle to be the last one alive as days of combat, evasion, and nature survival stretch out before the cameras. Only one can live, winning a year of bonus rations for their home district and personal survival, a generous lifetime income, and celebrity status. Those selected are trained, groomed, costumed, and interviewed before the games. Viewer betting is intense, and sponsors can, at great expense, send players they favor well-timed small gift aid items by precision micro-parachute drop during the games. This makes it helpful for players to make a good impression on potential sponsors before the games even begin, incentivizing them to participate in staged pre-game pageantry.

This Year’s Games

Katniss has been a part-time hunter and gatherer from early childhood. In a starving coal district, she became the sole provider for her unstable mother and younger sister after her father’s death in a mine explosion. She supports her family by recalling her father’s lessons and becoming an illegal hunter in the forest outside the dilapidated District-12 security fence. Officials avoid arresting or shooting her or Gale, her hunting partner, because the officials themselves enjoy buying wild game, vegetables, berries, and herbal products from them.

[continue reading…]

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The Lorax

Anyone who read Dr. Seuss’s The Lorax as a kid might dread the movie version. No one really needs another moralizing, hectoring lecture from environmentalists on the need to save the trees from extinction, especially since that once-fashionable cause seems ridiculously overwrought today. There is no shortage of trees and this is due not to nationalization so much as the privatization and cultivation of forest land.

And yet, even so, the movie is stunning and beautiful in every way, with a message that taps into something important, something with economic and political relevance for us today. In fact, the movie improves on the book with the important addition of “Thneed-Ville,” a community of people who live in a completely artificial world lorded over by a mayor who also owns the monopoly on oxygen.

This complicates the relatively simple narrative of the book, which offers a story of a depleted environment that doesn’t actually make much sense. The original posits an entrepreneur who discovers that he can make a “Thneed” — a kind of all-purpose cloth — out of the tufts of the “Truffula Tree,” and that this product is highly marketable.

Now, in real life, any capitalist in this setting would know exactly what to do: immediately get to work planting and cultivating more Truffula trees. This is essential capital that makes the business possible and sustainable through time. You want more rather than less capital. An egg producer doesn’t kill his chickens; he breeds more. But in the book (and the movie), the capitalist does the opposite. He cuts down all the trees and, surprise, his business goes bust.

The book ends with the aging capitalist regretting his life and passing on the last Truffula seed to the next generation. The end. However, the movie introduces us to the town that is founded after this depletion occurs. It is shielded off from the poisoned and depleted world outside, and oxygen is pumped in by the mayor who holds the monopoly on air and builds Lenin-like statues to himself. The people eventually rise up when they discover that “air is free” and thereby overthrow the despot, chopping off the statue’s head.

It was this line about how air is free that clued me in to the movie’s possible subtext. You only need to add one metaphor to see how this movie can be the most important and relevant political-economic drama of the season.

The metaphorical substitution is this: The Trees are Ideas.

[continue reading…]

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