reviews

Avengers
Avengers

After a series of movies about individual superheroes, movies that gave us their origin stories, we have finally been treated to the culmination of the last few years and so many millions of man-hours: The Avengers. The films leading up to it were generally fair to middling, I thought, with the first Iron Man rising maybe half a skosh above that level. The latest comes heralded by uniformly positive reviews. It is, we are told, much better than one would expect. According to most reviews, there is a greater focus on character than one usually gets in an action movie, but there is no skimping on set pieces. The reality, for me, was more of the same: half a skosh above decent.

Loki, Thor’s brother and fellow god, wants to rule the Earth. He makes a deal with some aliens who agree to conquer the Earth for him in exchange for the Tessaract, an artifact of immense power, which will also play a role in transporting the invading army to New York to begin the takeover. Loki steals the Tessaract from Nick Fury, who then assembles the Avengers to find him, find it, find out what the plan is, and do anything else that needs a little superpower elbow grease. A lot of bickering between incompatible personalities and a whole lot of violence and destruction ensue.

The plot is unremarkable but perfectly adequate, and that is a good description for the movie as a whole. There are no scenes whose impact lingers in your memory after the credits have rolled, no wonderful development of character, no stunning visuals, no lines of great insight, no “aha!” moments. What it does have, to go with its serviceable story, is competent direction, a few genuinely amusing visual jokes, a bevy of one-liners that play well to an opening-weekend audience, and the action set pieces that many movie goers — mostly male — crave sometimes to the exclusion of all else.

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The Cabin in the Woods
The Cabin in the Woods

The Cabin in the Woods is a supernatural genre-bender penned by Joss Whedon and Drew Goddard. It is a bizarre story that grows odder as it goes, but there is a focus on character, a decent atmosphere, success in keeping a young and handsome cast from becoming mere plastic eye candy, some intelligent dialogue and a few inspired approaches to scenes. There was enough skill involved in its creation to make a fine work. It had me at the opening; it kept me as events unfolded; it lost me at the end.

To summarize the plot past a certain point is to risk ruining a first viewing. At the beginning, five college students go to a cabin in a woods to spend a weekend drinking, playing games, and committing acts that many religions proscribe outside of matrimony. It is safe to share that the students are being monitored and manipulated, because this aspect is revealed from the outset. From the conversations of the monitors we piece together that the students are going to be put through some sort of gruesome trial, and that these students will, unwittingly, determine the nature of that trial. Beyond that I prefer to say only that beneath this bizarre surface is a whole lot more story to be uncovered.

There are a number of things the movie gets right. Despite the fact that the nature of the cabin is explained early on, there is still a mood of enigma about everything. The monitors become the mystery, rather than the cabin. The dialogue, despite Whedon’s continuing penchant for corny one-liners at the wrong moment, is streamlined, full of character, and delivers just enough information without talking directly to the audience. Tantalizing phrases suggest a deeper plot, hints of which are continuously doled out to us. Even one aspect that seemed initially disappointing, regarding the trite order in which characters must die in a horror movie, is given a surprising yet sufficient explanation later on.

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The Hunger Games
The Hunger Games

The latest craze to seize the literary world has been transformed, according to the law of Hollywood, into cinema. The Hunger Games, based on the novel by Suzanne Collins, is helmed by Gary Ross and co-written by the author herself. Targeting a younger crowd, the movie yet boasts enough maturity and craftsmanship to appeal to other demographics. I continue to await the next science fiction masterpiece, but if the interlude between masterpieces had more movies of this caliber, I would gripe a good deal less.

In the world of the story, an Empire has put down a rebellion by thirteen districts. The thirteenth district was destroyed and the other twelve must, each year, supply a male and female between the ages of 12 and 18 to participate in the Hunger Games. The 24 participants train for a few weeks before competing in a winner-take-all gladiatorial contest that leaves only one alive. Interspersed in their training are interviews with the media, banquets, and chances to impress viewers and thereby win sponsors who can assist the contenders during the competition.

Katniss Everdeen (Jennifer Lawrence) is a young girl in district twelve. She hunts for food in forbidden territory but is permitted to do so because she sells much of her catch to the guards (the first in a series of welcome demonstrations of governmental corruption). When her younger sister’s name is pulled as the female representative for the Games, Katniss demands to go as a volunteer in her stead.

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The Hunger Games by Suzanne Collins

I started the 11-hour Audible.com audiobook of The Hunger Games, by all-time bestselling Kindle author Suzanne Collins, in the evening. Eight hours later, I finally summoned one small spark of the courage of its heroine, 16-year-old black-market hunter-gatherer Katniss Everdeen, and touched a half-frozen, bloody, mud-encrusted finger to my iPhone’s STOP button even though three hours remained. As soon as I awoke a few hours later, I checked the condition of my burns and cuts and was surprised to find that they had healed. No, that wasn’t it; those things had only happened to characters in a book.

The Hunger Games film-release buzz intrigued me enough to dive into the book before visiting the theater. I had previously only heard superficial mentions of a dark, brutal story and did not become interested until some of the advance film reviews suggested that the story might actually convey significant and thoughtful content in an action package. It does.

This is a fresh addition to the list of classic dystopian dramatic critiques of the state that work by showing what the state does to society and human beings in a magnified, allegorical form. The author’s choice of a close first-person voice and sympathetic main character transform the central state’s artificial battle game show into a very human landscape in the context of a post-apocalyptic North America. The nature of zero-sum game-making is revealed through a specific set of living eyes.

The Hunger Games are staged annually as an ongoing punishment for a failed rebellion against the center decades earlier. The center wants the 12 peripheral districts, each also kept isolated from the others, to always remember their subservient status and the futility of resistance. Twenty-four “tributes” between the ages of 12 and 18, one male and one female from each of the districts are selected by a lottery called “the reaping” and travel by luxury express train to the glorious and wealthy “Capitol” to compete in a gladiatorial survival reality TV marathon that the entire nation watches like the Olympics.

Instead of winning on points or being voted off, contestants are to live off the land and kill each other any way they can in a struggle to be the last one alive as days of combat, evasion, and nature survival stretch out before the cameras. Only one can live, winning a year of bonus rations for their home district and personal survival, a generous lifetime income, and celebrity status. Those selected are trained, groomed, costumed, and interviewed before the games. Viewer betting is intense, and sponsors can, at great expense, send players they favor well-timed small gift aid items by precision micro-parachute drop during the games. This makes it helpful for players to make a good impression on potential sponsors before the games even begin, incentivizing them to participate in staged pre-game pageantry.

This Year’s Games

Katniss has been a part-time hunter and gatherer from early childhood. In a starving coal district, she became the sole provider for her unstable mother and younger sister after her father’s death in a mine explosion. She supports her family by recalling her father’s lessons and becoming an illegal hunter in the forest outside the dilapidated District-12 security fence. Officials avoid arresting or shooting her or Gale, her hunting partner, because the officials themselves enjoy buying wild game, vegetables, berries, and herbal products from them.

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The Lorax

Anyone who read Dr. Seuss’s The Lorax as a kid might dread the movie version. No one really needs another moralizing, hectoring lecture from environmentalists on the need to save the trees from extinction, especially since that once-fashionable cause seems ridiculously overwrought today. There is no shortage of trees and this is due not to nationalization so much as the privatization and cultivation of forest land.

And yet, even so, the movie is stunning and beautiful in every way, with a message that taps into something important, something with economic and political relevance for us today. In fact, the movie improves on the book with the important addition of “Thneed-Ville,” a community of people who live in a completely artificial world lorded over by a mayor who also owns the monopoly on oxygen.

This complicates the relatively simple narrative of the book, which offers a story of a depleted environment that doesn’t actually make much sense. The original posits an entrepreneur who discovers that he can make a “Thneed” — a kind of all-purpose cloth — out of the tufts of the “Truffula Tree,” and that this product is highly marketable.

Now, in real life, any capitalist in this setting would know exactly what to do: immediately get to work planting and cultivating more Truffula trees. This is essential capital that makes the business possible and sustainable through time. You want more rather than less capital. An egg producer doesn’t kill his chickens; he breeds more. But in the book (and the movie), the capitalist does the opposite. He cuts down all the trees and, surprise, his business goes bust.

The book ends with the aging capitalist regretting his life and passing on the last Truffula seed to the next generation. The end. However, the movie introduces us to the town that is founded after this depletion occurs. It is shielded off from the poisoned and depleted world outside, and oxygen is pumped in by the mayor who holds the monopoly on air and builds Lenin-like statues to himself. The people eventually rise up when they discover that “air is free” and thereby overthrow the despot, chopping off the statue’s head.

It was this line about how air is free that clued me in to the movie’s possible subtext. You only need to add one metaphor to see how this movie can be the most important and relevant political-economic drama of the season.

The metaphorical substitution is this: The Trees are Ideas.

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John Carter

John CarterThere is a certain charm to the recently released John Carter, helmed by Andrew Stanton. The two leads, Taylor Kitsch’s John Carter and Lynn Collins’s Dejah Thoris, have enough chemistry to draw the audience in; the world of Mars itself is a treat for the eyes; the basic plot is well within the bounds of standard epic adventure but perfectly sound; and many of the situations that the characters find themselves in have real potential, albeit never fully realized. In short, there was a grand story there for the telling, had there been a director capable enough to pull it off. There was not, and consequently a theatergoer is likely to leave feeling frustrated by the large gap between what was and what might have been.

After a useless prologue that actually ruins the later effect when the protagonist appears on Mars for the first time, we are introduced to John Carter, a former officer of the Confederacy and current gold prospector. When the United States army tries to conscript him to fight the Apaches in Arizona, he tells them he owes them nothing and prefers to go about his own business. This defiance of the state should not excite the libertarian too much, however, because just moments before, he was busy abusing the rights of a shop owner, refusing to leave the man’s store when he wouldn’t sell. Carter’s reticence to join and fight, it turns out, is more about his bleak personal cynicism after the deaths of his wife and child than it is about a freedom-friendly moral code.

In the course of his attempt to escape the clutches of the war machine, he stumbles upon a cave where he is ambushed by a strangely dressed man with seemingly magical powers (the reason for the ambush is never made clear, though one cannot help but notice that the plot would have come to a standstill without it). After killing the ambusher, Carter takes a medallion from his cadaver and gets transported to a strange land he eventually learns is the planet Mars. He discovers he has extraordinary new powers with which he amazes some of the creatures he finds there.

Eventually, he meets a woman, a princess, fleeing an arranged marriage that could stop a war between two city-states. She wants to use him and his incredible physical prowess for her ends, which are to save her city-state from destruction without getting married; he wants to use her for his, which are to return to Earth with the help of her esoteric knowledge of his amulet. They form a distrustful alliance and adventure ensues. I’ll leave it to the reader to guess whether or not they fall in love.

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Cosmonaut Keep by Ken MacLeod
Cosmonaut Keep by Ken MacLeod

Cosmonaut Keep is the first book of the Engines of Light trilogy by Ken MacLeod, combining space opera with a unique take on the ufo mythos and a variety of leftist and libertarian political perspectives. It is told in two widely different alternating timelines, both focusing on the dream of interstellar travel.

The first timeline is set in a near-future Edinburgh, in a world where a neo–Soviet Russia has beaten back the United States and installed a kinder, gentler socialism in Europe. Matt Cairns is a computer programmer, and a member of the International Workers of the World Wide Web (or Webblies). He stumbles upon a group of American libertarians trying to overthrow the Party for fun and profit, and ends up carrying a mysterious data disk containing what appear to be plans for light-speed travel and an antigravity spaceship. Meanwhile, a rebellious European space station claims to have made first contact with aliens within an asteroid.

The second timeline is set on Mingulay, a planet in the Second Sphere, an ancient multispecies civilization. The two oldest species are the krakens and the saurs, both millions of years old. The krakens (bioluminescent and intelligent giant squid) navigate the lightspeed starships that ply the Second Sphere, while the saurs (secretive beings descended from bipedal dinosaurs who look suspiciously like the Greys of ufology) pilot gravity skiffs (read: flying saucers). In addition to two other species of hominid, there are also humans descended from those abducted from Earth by the saurs and taken to the Second Sphere over the millenia. Above all are the gods, superintelligent communities of extremophile bacteria who live in comets and asteroids, whose one and only commandment is “Leave us alone!” In this timeline, we follow Gregor Cairns — a member of the Cosmonaut Families, the descendents of the crew of a human-piloted starship from Earth — whose family has been working secretly on an interstellar navigation problem for two hundred years.

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