YA fiction

In the Shadow of Ares by Thomas L. James and Carl C. Carlsson
In the Shadow of Ares by Thomas L. James and Carl C. Carlsson

The first Lightmonthly Read hosted by Prometheus Unbound has begun!

For the month of May we will be reading and discussing,

In the Shadow of Ares (Kindle, Nook) — This young-adult first novel by Thomas L. James and Carl C. Carlsson focuses on a Mars-born female teenager in a near-future, small civilization on Mars, where hardworking citizens are constantly and unjustly constrained by a growing, centralized authority whose excessive power has led to corruption and conflict.

It appears to be available only as an ebook, so there’s no need to worry about delivery times. You can download your copy today and start reading right away. If you don’t own a Kindle or a Nook, there are free Kindle and Nook reading apps available for almost all major platforms.1

Join us as we read and discuss In the Shadow of Ares.

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  1. Except desktop Linux, but the Windows Kindle app runs just fine in WINE. Or use the Kindle Cloud Reader

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Books
Books

The unanimous winner of our vote for the first-ever Lightmonthly Read on Prometheus Unbound is:

In the Shadow of Ares (Amazon Kindle edition) — This young-adult first novel by Thomas L. James and Carl C. Carlsson focuses on a Mars-born female teenager in a near-future, small civilization on Mars, where hardworking citizens are constantly and unjustly constrained by a growing, centralized authority whose excessive power has led to corruption and conflict.

It’s available as a Kindle ebook only, so there’s no need to worry about delivery times. But there’s no reason to procrastinate either. Buy and download your copy today, via the affiliate link above, and help support our work here at Prometheus Unbound.

We’ll begin discussing the book on Tuesday, May 1st. Mark the date on your calendar!

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The Hunger Games
The Hunger Games

The latest craze to seize the literary world has been transformed, according to the law of Hollywood, into cinema. The Hunger Games, based on the novel by Suzanne Collins, is helmed by Gary Ross and co-written by the author herself. Targeting a younger crowd, the movie yet boasts enough maturity and craftsmanship to appeal to other demographics. I continue to await the next science fiction masterpiece, but if the interlude between masterpieces had more movies of this caliber, I would gripe a good deal less.

In the world of the story, an Empire has put down a rebellion by thirteen districts. The thirteenth district was destroyed and the other twelve must, each year, supply a male and female between the ages of 12 and 18 to participate in the Hunger Games. The 24 participants train for a few weeks before competing in a winner-take-all gladiatorial contest that leaves only one alive. Interspersed in their training are interviews with the media, banquets, and chances to impress viewers and thereby win sponsors who can assist the contenders during the competition.

Katniss Everdeen (Jennifer Lawrence) is a young girl in district twelve. She hunts for food in forbidden territory but is permitted to do so because she sells much of her catch to the guards (the first in a series of welcome demonstrations of governmental corruption). When her younger sister’s name is pulled as the female representative for the Games, Katniss demands to go as a volunteer in her stead.

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The Hunger Games
The Hunger Games

Whatever good you have heard about The Hunger Games, the reality is more spectacular. Not only is this the literary phenom of our time, but the movie that created near pandemonium for a week from its opening is a lasting contribution to art and to the understanding of our world. It’s more real than we know.

In the story, a totalitarian and centralized state — it seems to be some kind of unelected autocracy — keeps a tight grip on its colonies to prevent a repeat of the rebellion that occurred some 75 years ago. They do this through the forced imposition of material deprivation, by unrelenting propaganda about the evil of disobedience to the interests of the nation-state and with “Hunger Games” as annual entertainment.

In this national drama and sport, and as a continuing penance for past sedition, the central state randomly selects two teens from each of the 12 districts and puts them into a fight-to-the-death match in the woods, one watched like a reality show by every resident. The districts are supposed to cheer for their representatives and hope that one of their selected teens will be the one person who prevails.

So amidst dazzling pageantry, media glitz and public hysteria, these 24 kids — who would otherwise be living normal lives — are sent to kill each other without mercy in a bloody zero-sum game. They are first transported to the opulent capitol city and wined, dined, and trained. Then the games begin.

At the very outset, many are killed on the spot in the struggle to grab weapons from a stockpile. From there, coalitions form among the groups, however temporary they may be. Everyone knows there can only be one winner in the end, but alliances — formed on the basis of class, race, personality, etc. — can provide a temporary level of protection.

Watching all this take place is harrowing to say the least, but the public in the movie does watch as a type of reality television. This is the ultimate dog-eat-dog setting, in which life is “solitary, poor, nasty, brutish, and short,” in the words of Thomas Hobbes. But it is also part of a game the kids are forced to play. This is not a state of nature. In real life, they wouldn’t have the need to kill or be killed. They wouldn’t see each other as enemies. They wouldn’t form into evolving factions for self-protection.

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The Hunger Games by Suzanne Collins

I started the 11-hour Audible.com audiobook of The Hunger Games, by all-time bestselling Kindle author Suzanne Collins, in the evening. Eight hours later, I finally summoned one small spark of the courage of its heroine, 16-year-old black-market hunter-gatherer Katniss Everdeen, and touched a half-frozen, bloody, mud-encrusted finger to my iPhone’s STOP button even though three hours remained. As soon as I awoke a few hours later, I checked the condition of my burns and cuts and was surprised to find that they had healed. No, that wasn’t it; those things had only happened to characters in a book.

The Hunger Games film-release buzz intrigued me enough to dive into the book before visiting the theater. I had previously only heard superficial mentions of a dark, brutal story and did not become interested until some of the advance film reviews suggested that the story might actually convey significant and thoughtful content in an action package. It does.

This is a fresh addition to the list of classic dystopian dramatic critiques of the state that work by showing what the state does to society and human beings in a magnified, allegorical form. The author’s choice of a close first-person voice and sympathetic main character transform the central state’s artificial battle game show into a very human landscape in the context of a post-apocalyptic North America. The nature of zero-sum game-making is revealed through a specific set of living eyes.

The Hunger Games are staged annually as an ongoing punishment for a failed rebellion against the center decades earlier. The center wants the 12 peripheral districts, each also kept isolated from the others, to always remember their subservient status and the futility of resistance. Twenty-four “tributes” between the ages of 12 and 18, one male and one female from each of the districts are selected by a lottery called “the reaping” and travel by luxury express train to the glorious and wealthy “Capitol” to compete in a gladiatorial survival reality TV marathon that the entire nation watches like the Olympics.

Instead of winning on points or being voted off, contestants are to live off the land and kill each other any way they can in a struggle to be the last one alive as days of combat, evasion, and nature survival stretch out before the cameras. Only one can live, winning a year of bonus rations for their home district and personal survival, a generous lifetime income, and celebrity status. Those selected are trained, groomed, costumed, and interviewed before the games. Viewer betting is intense, and sponsors can, at great expense, send players they favor well-timed small gift aid items by precision micro-parachute drop during the games. This makes it helpful for players to make a good impression on potential sponsors before the games even begin, incentivizing them to participate in staged pre-game pageantry.

This Year’s Games

Katniss has been a part-time hunter and gatherer from early childhood. In a starving coal district, she became the sole provider for her unstable mother and younger sister after her father’s death in a mine explosion. She supports her family by recalling her father’s lessons and becoming an illegal hunter in the forest outside the dilapidated District-12 security fence. Officials avoid arresting or shooting her or Gale, her hunting partner, because the officials themselves enjoy buying wild game, vegetables, berries, and herbal products from them.

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The Hunger Games
The Hunger Games

So you want to see Hunger Games when it comes out on Thursday at midnight? It’s not likely that you will get the chance. Tickets in my community have been sold out for weeks. In fact, the first 10 showings of the film are sold out. This disappoints me greatly because it is one of the few teen flicks I’ve really wanted to see.

The whole phenomenon seems set to make the Harry Potter hysteria and the Twilight mania seem like warm-up acts. Ask around among teens, and you will hear this confirmed. This is a true example of mass frenzy. Actually, the whole thing seems like a modern “madness of crowds.” It’s “pandemonium,” as People magazine put it.

Both the plot line and the marketing genius have lessons for our time.

Based on a book by Suzanne Collins that came out in 2008, the film tells the story of an impoverished, totalitarian society in which rebellion among the subjects is punished by the creation of a killing game for mass entertainment. A teenage girl is put in the position to kill or be killed, but she cleverly plots to stand up to the regime by cooperating with her opponent. Together, they win the hearts of the crowd and bring the regime to its knees.

In other words, it is a story about personal freedom against a powerful state, a tale of courage and defiance in the face of power. The reviews by actual readers (versus professional critics) are over the top. It’s Amazon’s No. 1, and it has 4,000 reviews and counting. This is a phenom.

Aside from the plot line, there is something contemporary about the theme of sheer deprivation and survival. It sums up the way young people are looking at the opportunities they are being presented in these times. We aren’t playing hunger games yet, but when an entire generation is pretty sure that it will not fare as well as its parents’ generation, that’s not good. Life seems like the zero-sum game posited in the film.

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BOOK REVIEW | For The Win by Cory Doctorow Thumbnail

Cory Doctorow’s latest YA novel, For The Win, just might be the Jungle of the digital age — a depiction of the plight of professional gamers and their struggle to unionize and extract concessions such as better pay, shorter hours, and safer working conditions (?!) from their employers through collective bargaining. Not being an avid gamer myself, much less a professional gold farmer, I’m left to wonder if it is as poorly researched and inaccurate as Upton Sinclair’s piece of socialist propaganda fiction. I expect left-libertarians will tend to like this novel but other libertarians will not. As for myself, I struggled to finish it and do not recommend it — as much because of the writing style and quality of writing as the subject matter.

For The Win opens with a gifted Chinese gold farmer — a working gamer who plays to collect game money and items to sell for “real” money to “rich,” lazy, mostly American gamers — in China who just happens to have the Western name of Matthew. He’s attempting to strike out on his own but is visited by Boss Wing’s goons and taught a lesson. Then we meet an American Jew in Los Angeles who goes by the Chinese name of Wei-Dong and moonlights, against his parents’ orders, as a gold farmer with some online buddies in China. Next, we’re introduced to Mala, aka General Robotwallah, a poor Indian girl with a talent for strategy and leadership, who is hired by a mysterious man to use her “army” to harass gold farmers in-game because they allegedly disrupt the game for honest, paying customers.

Before long we’re introduced to Big Sister Nor, a mysterious new figure on the scene who is out to organize working gamers into a union to fight corruption and improve their circumstances. As the novel progresses, we’re introduced to more characters, mostly in China and India, where the bulk of the action takes place. Perhaps the most notable is a female Chinese underground radio host who caters to the factory girls, giving them advice and urging them to stand up for themselves, while she dodges police raids, moving from safe house to safe house under a series of false identities.

One of the themes of the novel is how difficult it has been historically for workers to organize and how the internet (including social media and online games) provide game-changing tools for organizing labor. There is much truth to this, though I am skeptical that even the myriad tools of the internet can allow a voluntary global union to pull off anything like the ambitious scheme Cory’s protagonists endeavor to carry out in the novel. Although Cory has characters voice the usual skeptical objections to the efficacy of a voluntary global union, I don’t think he adequately addresses the difficulties such a union would face even in the digital age. Without state-backed coercion (directed at businesses, scabs, and their own members), how much power would a union really have, particularly spread out over the globe? Sure, gamers have an advantage in that they all work virtually in the same place — but still…

To Cory’s credit, however, he does depict a truly voluntary union whose leaders welcome freely competing unions in the market. The International Workers of the World Wide Web (IWWWW) or Webblies, as they call themselves,1 even eschew a formal hierarchy. The de facto head of the union at one point exclaims to her followers, “I’m not magic. … You all lead yourselves.” They also, admirably, do not seek compliance with their demands through legislation or regulation. Instead, they engage in self-help. Libertarians may find some of their methods questionable, however.

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  1. These terms were coined by Ken MacLeod, based on the real Industrial Workers of the World (or Wobblies), and borrowed by Cory Doctorow. 

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